Physics engine Almost complete
I know it's been a long time since the last version I've release. Sadly I've got no excuse this time. It might be cause by the fact that I was going to implement a new physics engine from scrach or … more
a little bit more features in 3D veiw!
As I said, I started to work on battery again. in the past few days I've cleaned up many things but the most intresting thing is you cna now play the game in a 3D world. There are still too many … more
I'm still here working!
Well, it's been a long time since my last post, but again I came back to continue working on battery. The fact is the code was going toward being a big pile of garbage over the time, and I … more
Battery now in 3D!
Some of Gamedev chat room guys might remember Battery looked 3D some time before. I was working on 3D veiw till I started this blog and then I thought people have to be able to actually play … more
AI is completed for now...
First of all I might ask if there is anyone reading this blog, or am I just writing down my own thoughts to keep track of them? even a single comment would be apprecieted!
But anyway, I promissed to … more
Again a little update for the AI
it's been a long time since my last post. But now we again have an update for the AI.
AI became much more intelligence than the last time, it was pridicting it's target's movements, but now it'll … more
A little bit update for AI
I've been working on AI in the past days (working usually means thinking while we are takling about me). The main idea is to create AI with a human like behavior (which by no means is a simple task). … more
How AI works till now?
Based on how simple the AI behaves now, you might actually think why should I post this topic?
There are two reasons : one because there are newbies who really don't know what Pathfinding algorithm … more
Battery now with a simple AI!
After a real long time, I seriously started adding core features to the game. I'm saying a long time, since the game was finished way before I started this blog.
In this version you can add AI … more
Maze generation continued!
Last time I left after explaining how I solve the issue with the rectangle deadends. Though this method still leave the possibily to have a 6 block deadend(as shown in image below), those are somehow … more
Maze generation technique!
Since some guys asked me to give a little instructions on how the map is generated, here it is!
The base idea is the same as prim algorithm, there is a grid, with walls around all the cells. I pick … more
Battery classic published!
I guess I love to create new post for everything, at least as long as I'm new to blogs. anyway here is a download link for anyone who wants to play classic version. remember you need at least two … more
Battery classic instructions!
or at least it will be, as soon as Tylerrrr upload the game on the server!
But meanwhile let me explain game mechanics, in this game there are multiple players (at least 3 and at most five) roaming … more
Battery classic
Or should I call it "Bokhor Bokhor". As weird as that name is it used to be the name for the game for a long time. When I was at highschool one of my friends originally developed this game, using … more
Introduction to battery
maybe I'm too clumsy, or maybe orchard is not that easy to use, but anyway I've deleted all the posts I wrote last night without even noticing what I was doing! So I'll be reposting everything again. … more